 |
 |
| Version 0.99.15.0 |
 |
 |
License: Freeware
Updated: November 27, 2007
Source: Source Not Available
|
 |
 |
FIX: AI terraforming was free of charge
FIX: AI never changed convoi, when building does not succeeded
FIX: powerlines did not disconnect during deletion
CHANGE: road convois wait, if next tile is a crossing and they cannot pass
CHANGE: if the stop of a factory is overcrowded and there is no goods waiting for a destination while there are some for other destination of this factory, the overflowing amount is rerouted. This avoids situations where nothing was delivered to a waiting convoi because a station was overflow and thus this convoi blocked everything. Now it will be gradually loaded.
FIX: vehicle position was wrong after visit to depot => such convois will be vanish after reloading, sorry
CHANGE: sort order for convois and halt match as default; also last setting is saved
CHANGE: selection of map buttons is saved
FIX: hausbauer now handles building deletion => complete deletion of stops and factories, even non-continuoius and connected
FIX: pax_transported, pax_erzeugt was not saved
FIX (z9999): tree density setting form uint8 to uint16
FIX: empty schedule during loading for convois in depot => crash
FIX: signal and missing roads where overlooked when leaving depots
ADD: minimum factory distances more stongly enforced. Configurable via simuconf.tab (factory_spacing, default 6)
ADD: new message category for warnings (like name of new player or traffic jams)
ADD: AI now builds headquarters
FIX: correctly building ways from/in depots and stops
CHANGE: AI now announces headquarter construction with nheadquarter now nat (%i,%i).>>
FIX: redistribution of goods on stations with three destinations was faulty
FIX: building taxiways again
FIX: lines again automatically connect and detach from a stop
FIX: depot closed, if there was only a single depot and the next/previous depot was searched
FIX: reaching destination while just leaving depot will skip destination
FIX: revenue will be only given for cars in station
FIX: slope entering by a curve would not give slope penalty
FIX: tram tracks on bridges were visible in underground mode
FIX: build station extension building again on flattened slopes
FIX (kierongreen): station layout patch supplied with some fixes
ADD (kierongreen): powerline bridges
FIX/CHANGE: window system was really a little broken
FIX: remove tall buildings without residuals
CHANGE: bus AI now tries to connect intown as well => less worse competition
FIX: deletion of powerline was free up to now ...
CHANGE: two less virtual functions in vehikel_t::sync_step() (most often called routinen) => speedup
FIX: convois with waypoints at bends were still jumping for certain vehikel length (sigh ...)
CHANGE: GDI fullscreen mode correct and due to switching resolution ~50% faster redraws
CHANGE: dragging during raising and lowering land enabled
ADD: manufacturer name for each car shown in the convoi detail dialogue
FIX: start/end way building under cars and filled depots
CHANGE: preliminary map rotation (for these places behind a slope) with
FIX: clear all old entries in the message list upon starting a new game
FIX: text labels again on any height (did affect towns below bridges)
FIX: frame delay time does now slower increase/decrease => smoother response
CHANGE: all toolbars open directly below each others
FIX: crash when zooming out images with negative y-offsets
FIX: rotate map, when building a tree with nonratable factories
FIX: ground calculation fixed again
FIX: smoke offsets
FIX: more responsive interface by changing frame time calculation again for extreme cases
ADD: frame around active window if requested (window_frame_active in simuconf.tab)
FIX: toolbars now also change with underground mode
ADD: new message for AI going bankrupt (Company bankrupt)
FIX: no route message shown again
FIX: roadsign rotation corrected
FIX: snowline height fixed (automatically set be the end of the highest climate)
CHANGE: if no pak defined in config or commandline then a) if only a single pak exists load this or b) display a dialog for choosing one
|
|
|
Intel Version (5 MB) |
97 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.99.14.0 |
 |
 |
License: Freeware
Updated: August 1, 2007
Source: Source Not Available
|
 |
 |
Changes in 0.99.14.0 :
FIX: speed limit of channels for ships was never lifted
FIX: again front images for traffic lights
FIX: crash when building harbour outside of the map
FIX: avoid jumping of trains when waypoint on first tile after a curve
ADD: under windows nicer error messages for missing objects
CHANGE: much better loading of games with missing objects
CHANGE: stopping position of trains of length>12
FIX: factory positions in minimap
FIX: screen resolution enlargement with GDI version resulted in crash
FIX: crash when opening a depot, for that no vehicles exist
FIX: town name management now like halt management
FIX: player color for depot/color selection fixed
ADD: ordering of menue entries for station buildings (level) and wayobjects (topspeed)
CHANGE: money frame construction cost button name now Construction_Btn
CHANGE: enable UNDO always for active player
FIX: convoi list can again hold more than 819 convois
ADD: new buttons in fisplay settings: show waiting bars show station names for the previous key function
CHANGE: now opens the optin dialogue, where you can really quit the game
FIX: factory crossconnection running amok hopefully solved (and some production values tweaked)
ADD: (z9999) show current schedule/selected line in minimap (new strings: Show schedules Shows the currently selected schedule, factory details, Shows consumer/suppliers for factories)
FIX: redraw problems after topping windows
FIX: factory builder was tried to built the same factory always on the same region => now check next two regios two in all directions => less incomplete chains
CHANGE: AI deleted uneconomical vehicle and routes, if in trouble
CHANGE: AI tries now also more or less successful ship route
|
|
|
Intel Version (5.68 MB) |
144 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.99.13.0 |
 |
 |
License: Freeware
Updated: July 6, 2007
Source: Source Not Available
|
 |
 |
Changes & Fixes:
FIX: airplanes got confused, when the ground under them changed
FIX: (z9999) show factory detail info
FIX: (kierongreen) Removing tram tracks from road caused crash
FIX: restore speed limit after crossing deletion
FIX: deletion of traffic lights led to crash with road deletion tool
FIX: (z9999) traffic light postion with drive on left fixed
FIX: (z9999) filter overcrowded did not work in haltlist
FIX: right map rotation in non-isometric view
FIX: removing station from ground with other station one bridge/in tunnel could result in display/naming errors
FIX: (marcr) minutes were wrong in no-month mode
FIX: (robofish) underline error for help text H1 tags
FIX: unreservation during convoi/track deletion fixed
FIX: (z9999) factory reader and colors in minimap were wrong
ADD: cityrules new parameter u/U ground is not/well suited for road
ADD: cityrules new parameter renovation_percentage (default 12) to finetune new building/renovation ratio
FIX: schedule was one off during reloading (and driving one field) due to missing initialisation of check_for_finish in vehikel_t(welt)
FIX: convoi stuck on a slope, if pos_next was wrong
CHANGE: calc_height only called if needed (about 5% faster game)
ADD: (tomilepp) empty capacity line to freight_sorter
CHANGE: sync_list changed from slist_tpl to ptrhashtable_tpl => remove from 5% to 0.3% game time for all sync-objects (cars, pedestrians, animated buildings, smoke, ... )
FIX: wrong outdated flag due to missing initialisation after loading of a convoi
FIX: overflow in money frame color calculation
ADD: now three lists for connecting stations, depending on the freight type => about 50% faster route search
CHANGE: different (more compact) list of stations connected at a stop
FIX: (kierongreen) stationnames in tunnels
FIX: (z9999) monorail station extension buildings
FIX: convoi could break up when during loadtime it was on its finaly tile (also new detection for already broken convois)
ADD: speed record for all kind of convois
FIX: vehicles may have been saved with wrong pos_prev, which may caused errors at waypoints/stations
FIX: blue night light finally working
ADD: automatic line breaks in building description texts (inspired by tron)
FIX: error with stale goods after deleting served stops
FIX: no crashes with overlong headquarter strings
CHANGE: more cpu-friendly wait for no route/waiting before a signal (and less fast stuck tooltips)
FIX: finally really loading the Pxxx.bdf fonts (and generated new bdf-font based on old ones)
ADD: (kierongreen) ways will look for replacement during loadtime in no matching besch found
FIX: convoi speed reset to zero at traffic lights
CHANGE: faster sorting in haltlist for waiting amount
CHANGE: much faster scrolling with right mousebutton (previously this made an update for every pixel move)
|
|
|
Intel Version (5.52 MB) |
55 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.99.12.0 |
 |
 |
License: Freeware
Updated: June 24, 2007
Source: Source Not Available
|
 |
 |
Lots of Changes and Fixes.
Read history.txt in the simutrans folder!
|
|
|
Intel Version (5 MB) |
45 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.99.09.1 |
 |
 |
License: Freeware
Updated: March 14, 2007
Source: Source Not Available
|
 |
 |
To many changes and new features in this Version to list them here.
If you like to know whats has changed check the \\\'history.txt\\\' in the Zip Archiv.
|
|
|
Intel Version (5.05 MB) |
122 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.90.03.0 |
 |
 |
License: Freeware
Updated: January 15, 2007
Source: Source Not Available
|
 |
 |
FIX: unreservation of tracks failed fatally if there was no ground connected to the next tile
FIX: factory with there 0,0 on slopes did not recognized their position (not found by other factories, no production)
CHANGE: if a city could not built a road at a certain slope, it built a house instead.
FIX: button definitions for skins were ignored
FIX: demo savegame loading at startup fixed
CHANGE: same further optimisations of certain routines
ADD: <i> attribute for the help texts
CHANGE: first delete station, then caternary
FIX: city creation on new map fixed (actually rectified deletion)
FIX: tunnel can now properly handle all way types
FIX: cost of tunnel construction
FIX: left and right position of buttons (you may skin round buttons now ... )
FIX: translation now shows the correct signal type in info window
FIX: button will update thier translation every time a dialog is opened
ADD: (kierongreen) underground mode (toggle with \\\"U\\\\\\\") You can built depots and station, interrupt tunnels in the middle but not much more
ADD: preliminary underground construction routines (user the tunnel icon in underground mode; must start on a tunnel!)
ADD: elevated support for nearly all waytypes (but not tested)
FIX: stations on slope got wrong height offsets
CHANGE: maxspeed/friction calculation is now only done when entering a tile => 16x less function calls
|
|
|
Intel Version (4.65 MB) |
87 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.90.02.1 |
 |
 |
License: Freeware
Updated: October 17, 2006
Source: Source Not Available
|
 |
 |
From Release 89.02.2 to Release 0.90.02.1
FIX: clipping error at outmost right row for bitmaps
FIX: forgot stop choose after closing schedule after line change
FIX: force beginner/normal mode after loading
ADD: (kierongreen) additionally freight image for vehicles (syntax 'freigthimage[no][direction]=' with the good definition in 'freightimagetype[no]=')
FIX: more error check to makeobj pak for vehicles (wrong numbers etc.)
FIX: missing cstring_t initialisation in slist_tpl; since cstring_t only used in translator.cc and searchfolder.cc, these two converted to slist_tpl<const char *>
ADD: color codes for lists of lines and convois (minus: red, not moving: yellow, obsolete: blue, no vehicles: white)
FIX: slow building of ways with log of ~ding() error messages
ADD: extract command for makeobj (also got rid of the need for ./ for defining the main file in most positions)
FIX: restoring old signals was badly broken => many convois were stuck
FIX: (tron) many errors fixed, working inline assembler for GCC 4.0, imported all old versions into SVN
CHANGE: citycars lifetime now in ms => they will be more controllable, since generation is also linear with time (also cleanup of pedestrian code)
FIX: overheadwires could be now replaced by a faster type, player was not check during destruction
FIX: signals were always built without owner => everybody could destroy them
FIX: problem with depots not found: saving and loading should solve this, no longer deleting other poepls depots
FIX: redraw after window resize
FIX: climate dialoge
FIX: display in townhalls
FIX: images in depot again
FIX: pause at waypoints
CHANGE: automatically loading pak/demo.sve (or whatever the pak folder is) on startup
CHANGE: symbol.BigLogo.pak with maximum for image loaded during intial startup
CHANGE: more complex tunnels, with cost=,maitenance=, topspeed=, waytype=, intro- and retiredates
CHANGE: allowed tunnels for all but air, also removal or tunnel with tramrails should work
FIX: city roads no longer destroy runways and the like
FIX: more even house distribution with rotation
CHANGE: full climate/season support
CHANGE: sync_prepare removed
FIX: unicode routine
FIX: memory for citylist names was one too few
FIX:/CHANGE: menus are now adapted during player change (in new module simmenu.cc)
FIX: planes now also can do approaches with one way markers on them
FIX: dummy vehicle for way removal/upgrades now always successful
FIX: wrong prices after starting a map in beginner mode and next in normal mode
FIX: ground below houses was draw even if not needed
FIX: crash when messages were generated at load time
FIX: display error, when no passenger vehicles but engines were in a depot
CHANGE: auto resize for scrollbars on all textarea objects (if they have some)
FIX: building transformers, less reallocation of nets
ADD: engine_type 'battery' added
FIX: not loading passengers/mail at freight locations
FIX: house where not recognized in old savegames
CHANGE: after lot of tries settled now in binary heaps for pathfinding, up to 15% faster
FIX: display of animated buildings fixed
FIX: monorail and channel tunnels fixed
FIX: (again) not connection through depots and 4-stops during city expansion
FIX: display depots after reloading
FIX: autoscrolling was still outcommented
FIX: loading bar position in list display
FIX: not roads on foundations
CHANGE: progress bar now always half display width, two more messages "Loading map ..." and "Saving map ..."
CHANGE: default setting for new map will be loaded from default.sve in the main directory. This file can be a savegame, but will be overwritten the next time a game is started.
FIX: game could lock up during creation when no matchin tourist attractions were found for the available climates
ADD: new flag in cimuconf.tab "ground_info" to show info on ground tiles
FIX: platzsucher did some meaningless comparisons and did not consider all suitable places (i.e. slopes)
FIX: factory builder did add one too few to the distribution weigth => with n factories with distribution_weight=1 the last was always forgotten
FIX: wrong/missing foundation during construction on slopes
FIX: if no townhall with bev=0 is available for a climate, no towns will be founded in this climate
FIX: redraw problem when changing window size
FIX: line remembers statistic settings in the line management window
FIX: many warning with VC++ fixed, project included
FIX: font may also have a maximum width of 12 pixel (was even faster than previous drawing routines)
FIX: no longer support for animated ground (interfering with the texture code), removed "animated_grounds" from simuconf.tab
|
|
|
Intel Version (4.5 MB) |
125 downloads |
|
 |
 |
|
|
 |
 |
| Version 100.0 |
 |
 |
License: Artistic License
Updated: July 17, 2008
Source: Source Available
|
 |
 |
Release of 100.0 (r1867, stable)
28-June-2008:
FIX: rotated twonhalls could lead to crashes
CHANGE: show connected stops at factory again
ADD: factory edit modus after patch from z9999
FIX: removing of wayobj in tunnel or on bridges left wrong top speed.
ADD: factory link tool from z9999
ADD: attraction built tool from z9999
ADD: citybuilding builder inspired by z9999
ADD: tree planting tool inspired by z9999
FIX: trees are now correctly sorted by the internal tile positions (before were shadow problems)
CHANGE: smoother zoom out (experimental)
FIX: x-offset for images should finally work
ADD: following zoom-levels are now supported 1.5:1, 1.33:1, 1:1, 0.75:1, 0.66:1, 0.5:1, 0.33:1, 0.25:1 (maximum tile size zoomed in is 254!)
FIX: no cars entring railroad crossings when the apparently cannot exit (may fail with crossings followin immediately)
FIX: no citycars entring a crossing, if there is no exit
FIX: convois created by copying had no home depot
FIX: during zoomout, the tiles were clipped 32 pixels too early
FIX: rotation of buildings with layout>4 corrected
ADD: more statistics for world (see in citylist)
FIX: show signals again in minimap
ADD: preliminary support for automatic configuration, clarification of the licence
CHANGE: maintance of player buildings now depends on its level
FIX: reloading with no matching buildings for a climate could lead to crashes
CHANGE: smoother movements of vehicles in all sizes and zoomlevels
FIX: powerlines destroy on fileds during loading
CHANGE: all traffic lights have now synchronized phases
ADD: new parameter in forestconf.tab: tree_climates for climates with at least one tree per tile and no_tree_climates for the reverse
ADD: new parameter for cityrules.tab minimum_building_desity in percent: if the area covered by buldings is less than this, the city borders will not increase => more compact cities, not fading out along a single street (default: 25)
CHANGE: completely renovated schedule entering window
CHANGE: logarithmic traffic density display in minimap
CHANGE: cst_depot_air for charging air_depot
CHANGE: less subtypes for stops and depot (halfway)
CHANGE: neu customable toolbars (90%) (see pak64/config/menuconf.tab)
FIX: schedule window last line was not selectable
ADD: waytypes narrowgauge_track and maglev_track now functional
FIX: trains with freight_type but total load==0 were still creating connections (caotic)
CHANGE: groundobj for new map again (z9999)
CHANGE: seasons for groundobj and movingobj (z9999)
CHANGE: enables all map edit tools again (z9999)
FIX: random rotation building problem (z9999)
FIX: initialize tool (z9999)
FIX: check climate for tree (z9999)
FIX: tree cost (z9999)
FIX: power for low producing factory (z9999)
ADD: Fill trees tool (z9999)
ADD: Add forest tool (z9999)
ADD: Add random city car tool (z9999)
ADD: option to start without trees (z9999)
ADD: max. speed information on depot window (z9999)
CHANGE: allow any key for command, include #99999 (decimal code), ^A (Control A), F99 (F1-F15), COMMA (,)
CHANGE: allow for < and > to be used in flowtexts
ADD: stop mover tool (mostly z9999) tilewise for road, stopwise for water/air and platformwise for rail bound vehicles
ADD: AI builts airports (sometimes still too close to border) and uses them more or less wisely
FIX: no factories/attractions under monorail or powerlines and thus no disruption of them
FIX: waypoints under/over stops were treated as stops for good routing
CHANGE: all stops are now given more or less unique names. First factories,
then buildings, then ?standard, where ? is 1..9 or A...Z (if available)
and standard is center, extern or suburb the later with one of the german
directions nord, sued, west, ost, nordwest, ... If failed, it will be a
numbered stop (translators: please translate on simutranslator!)
CHANGE: deduct maintenance at the beginning of a month => no sudden dropping below zero any more
CHANGE: no zooming in/out of vehicle images in depot and lists
CHANGE: speedbonus taken now from config/speedbonus.tab (if present)
ADD: scenarios (i.e. you can play for a goal), bankrupt only after net wealth is below zero
CHANGE: scenario can have an additional factor for difficulty
CHANGE: more description of files before loading (ppm/scenario)
CHANGE: -debug parameter now takes a debug level (1,2,3,4 for errors only, warnings only, all messages,debug special messages)
ADD: highlight selected toolbars/tools
|
|
|
Intel Version (6.27 MB) |
184 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.99.17.1 |
 |
 |
License: Artistic License
Updated: January 18, 2008
Source: Source Available By Request
|
 |
 |
17-Jan-2007:
FIX: some errors concerning headquarters, AI and moneys frame
CHANGE: again only first and last vehicle reserves block
CHANGE: only producing factories are consuming power
CHANGE: allow for offsets in the texture files => pak192 grounds possible
CHANGE: new convoi filter for stuck convois clf_chk_stucked
FIX: could delete crossings under certain circumstances
CHANGE: images in line tab, translation now tooltip, TramStop pak needed
CHANGE: block reservation mode on will also enable delete these reservations cursor
ADD: new obj named groundobj, new string cost for removal
FIX: error with removing headquarter after rotation
FIX: deleting incontinous buildings and rotated buildings could crash simutrans, rotate factory base for rebuilding after loading
FIX: invisible mousecursor by moving the mouse during right click scrolling outside of window fixed
CHANGE: adding type to introduction/retirement message
|
|
|
Intel Version (5 MB) |
180 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.88.05.1 (stable) |
 |
 |
License: Freeware
Updated: August 2, 2006
Source: Source Not Available
|
 |
 |
1-Jul-2006: (prissi)
FIX: maintainace for bridges works again
FIX: values in finance history init to zero at the start of new year
ADD: fences at slopes
|
|
|
Intel Version (4.57 MB) |
244 downloads |
|
 |
 |
|
|
 |
 |
|
|
|