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that binary work
 By AlienSoldier - Posted on March 14, 2008 - 17:32:30   (#22575)
 Current version when comment was posted: 0.11.1
well done begasus

BONE version
 By Begasus_ - Posted on March 14, 2008 - 06:41:06   (#22574)
 Current version when comment was posted: 0.11.1
For those running R5 BONE, could you check this binary?
http://zeta-games.com/temp/scummvm_R5BONE.zip

CMI
 By kraton. - Posted on March 14, 2008 - 04:35:23   (#22573)
 Current version when comment was posted: 0.11.1
With this version all 3 parts of monkey island are working here with HAIKU.
The Curse of Monkey Island is running now in HAIKU.

After reloading HAIKU I could not run CMIsland again.
Have to reinstall.

commen as of late
 By StarWarsLegacy.net - Posted on March 13, 2008 - 22:06:00   (#22572)
 Current version when comment was posted: 0.11.1
A Lot of us have been getting these kind of errors with various programs as of late. Let's hope Haiku brings us a STANDARD that we can stick too rather than all there variants of BeOS based hacks and what not like Zeta, Bone and what not.

missing usleep R5+Bone
 By AlienSoldier - Posted on March 13, 2008 - 17:35:13   (#22571)
 Current version when comment was posted: 0.11.1
could not open "scummvm" (missing symbol: usleep)

re: libmad
 By umccullough - Posted on February 22, 2008 - 09:30:55   (#22502)
 Current version when comment was posted: 0.10.0
Oh, I didn't see them there - thanks! :)

I will mess with it some more in the next few days.

Scumm pre 11
 By kraton. - Posted on February 22, 2008 - 02:36:10   (#22501)
 Current version when comment was posted: 0.10.0
Monkey Island I and II working nice on HAIKU.
Inherit of the earth too.
But The Curse of Monkey Island is not working.

These games are working on Zeta though.

libmad
 By kraton. - Posted on February 22, 2008 - 01:59:23   (#22500)
 Current version when comment was posted: 0.10.0
You will get the libs on his homepage right under the scumm download. You have to scroll down a bit.
http://zeta-games.com/

libmad?
 By umccullough - Posted on February 20, 2008 - 16:48:05   (#22494)
 Current version when comment was posted: 0.10.0
Begasus, I grabbed your new scummvm to run under Haiku - and I found most of the dependencies (LibPak provided most) - but where do I get libmad from?

Preview update ...
 By Begasus_ - Posted on February 19, 2008 - 13:48:17   (#22492)
 Current version when comment was posted: 0.10.0
Added a new version compiled from svn source.
This will be used to collect some feedback for the developers.
The official 0.11.1 release is planned for the end of next week.
Complete build with all engines (beside the ones still in early stage).

linking libs
 By Begasus_ - Posted on January 23, 2008 - 04:03:13   (#22428)
 Current version when comment was posted: 0.10.0
There's no need to link the libraries (ogg,vorbis,flac,mpeg2 and mad) in the source folder, just use the configure options for them (./configure --help gives you a complete list)
So for instance for libogg you use (in my case) "./configure --with-ogg-prefix=/boot/home/config"

Still running into probs with hashmap.h
error: 'Common::HashMap<Key,Val,HashFunc,EqualFunc>' does not have a nested type named 'ConstIterator'

Any help would be nice ;)

ScummVM 0.11.0 released, needs compilation for BeOS
 By pafcu - Posted on January 21, 2008 - 12:23:28   (#22421)
 Current version when comment was posted: 0.10.0
ScummVM 0.11.0 was recently released, but my BeOS computer is now completely dead. Now is the time to step up, if you want to continue playing these classig games on BeOS.

Re:New maintainer
 By pafcu - Posted on October 16, 2007 - 15:34:13   (#22016)
 Current version when comment was posted: 0.10.0
Hey, great that someone's interested.

Compiling ScummVM is mostly a question of "./configure; make", but there are a few problems.

The configure progam doesn't seem to find the needed libraries (IIRC libogg,libvorbis,libflac,libmpeg2,libmad), so you might have to make symlinks to them in the ScummVM directory.

I've run into some compiler bugs a few time, so I had to try several versions of GCC before I got it working. Also, one the game engines (Kyra?) doesn't compile due to GCC bugginess.

Other than that, the code should just compile. ScummVM is designed to be very portable, so at most you would have to alter some #define's to get it to compile on BeOS.

If you run into trouble, you can always e-mail me directly (See "contact publisher" on the main page), and I'll see if I can help.



New maintainer
 By Begasus_ - Posted on October 14, 2007 - 04:45:18   (#22010)
 Current version when comment was posted: 0.10.0
Hi Pafcu,

As you probly would have seen ... I've been doing some game porting and seeing something as nice as ScummVM go to waste (and allong your work) would be a great shame ...

I am willing to look into checking the source out and see if I can compile it here ... are there any pointers that you could/should hand over to be able to do so?

Some help to get started would be great .. else I'll post it here in the short future if the build is compiling ...

Anyway ... shame to see you not having acces to BeOS anymore to build and keep up, but thnx for all the previous releases so far. ;)

New maintainer wanted
 By pafcu - Posted on October 13, 2007 - 07:46:08   (#22009)
 Current version when comment was posted: 0.10.0
I will no longer have access to a BeOS box, so I won't be able to compile ScummVM for BeOS anymore.

ScummVM is a fairly popular program, so it would be great if someone else could continue creating BeOS binaries.

A release simply consists of compiling the ScummVM source code, and creating a Software Valet package containing the necessary files, so no special skills are required.

Any takers?

Heaven
 By StarWarsLegacy.net - Posted on June 25, 2007 - 19:24:14   (#21759)
 Current version when comment was posted: 0.10.0
This is freaking awsome!

LA RECONCHA DE TU MADRE
 By ezemartinezna - Posted on January 10, 2007 - 21:42:55   (#21193)
 Current version when comment was posted: 0.9.1
HIJOS DE PUTA MUERANSE SON HORRIBLES DEDIQUENSE A OTRA COSA FEOS... NO PUEDEN MANTENER UNA PAGINA, NINGUN LINK FUNCA MANGA DE PAJEROS FORROS ...LA CONCHA BIEN DE SU MADRE

re: bad intaller version numbering
 By pafcu - Posted on October 26, 2006 - 13:36:44   (#20829)
 Current version when comment was posted: 0.9.0
Sorry about that, must have missed it last time I updated the package. But you don't have to look at the incorrect number for long, 0.9.1 will be out this week and hopefully I will have remembered to changed all the strings in that version.

Thanks for the feedback though, please also report any future mistakes, no matter how small they might be.

bad intaller version numbering
 By AlienSoldier - Posted on October 26, 2006 - 13:28:16   (#20828)
 Current version when comment was posted: 0.9.0
the 0.9 work fine, but in the installer it's registred as 0.8.2, would not be a biggie but it's annoying to not see it registred as 0.9 in software valet.

0.90 on sf...
 By g400 - Posted on July 2, 2006 - 09:00:58   (#20071)
 Current version when comment was posted: 0.8.2
don't want to be impatient, but there seems to be the beos build of 0.90 on scummvm-page for some days now; would be nice if the bebits page is updated, too;
i only found out about 0.9 by chance...

thanks,

b.

Thanks for producing this package
 By johndrinkwater - Posted on March 8, 2006 - 15:47:00   (#19172)
 Current version when comment was posted: 0.8.2
Such a great time filler, thank you :)

mmm...
 By DaaT - Posted on February 10, 2006 - 08:17:59   (#19036)
 Current version when comment was posted: 0.8.2
"Fixed serious bug when playing Borken Sword 2" <-- does that mean that the game is still borked? :P

Sorry, had to :) Thanks for the update.

Thanks
 By expensivelesbian - Posted on November 20, 2005 - 02:15:12   (#18402)
 Current version when comment was posted: 0.8.0
Thanks for the links. I'll get on with that next time I am in BeOS land.

Missing libraries...arrgghh. Does this mean we are becoming like linux?

Re: Missing libz.so
 By pafcu - Posted on November 19, 2005 - 14:18:34   (#18397)
 Current version when comment was posted: 0.8.0
I've never seen a system missing libz. I assumed it was included in the default BeOS install since it's used so often but I guess I was wrong. I'll make sure to also include this library in the next release.
In the meantime, you can download libz from http://libpak.neoni.net/packages/LibPak_libz_user.zip
You'll probably also need to install libFlac as noted below.
If you want to avoid trouble with missing libraries in the future, I recommend you install libPak (http://www.bebits.com/app/3322) which includes a lot of commonly used libraries.

Missing libz.so
 By expensivelesbian - Posted on November 19, 2005 - 13:41:45   (#18396)
 Current version when comment was posted: 0.8.0
I run it and I'm missing the above. I've got a plain old vanilla 5.03 install, with a filthy BONE bit as well. Should I have this library? If not, where would I get a version that will work with Scumm?

Thanks in advance

Works fine in Zeta 1.1
 By kraton. - Posted on November 11, 2005 - 05:46:08   (#18272)
 Current version when comment was posted: 0.8.0
In Zeta the libFLAC.so is included already so no download needed.

Tried with success the german version of Inherit the Earth. German: "Erben des Fluchs".

re: libFLAC.so
 By pafcu - Posted on November 10, 2005 - 15:39:18   (#18269)
 Current version when comment was posted: 0.8.0
Sorry about forgetting that file.
Version 0.8.1 will be out soon, I'll try to remember to check which libraries are required for that version.
As the package is hosted on sourceforge, and adding files there is a bit tricky I probably won't add the missing library to the 0.8.0 package (unless it's absolutly necessary).
In the meantime, if you get errors about missing libraries you can download libFLAC separately from http://libpak.neoni.net/packages/LibPak_libflac_user.zip

libFLAC.so
 By axeld - Posted on November 10, 2005 - 09:08:39   (#18267)
 Current version when comment was posted: 0.8.0
Apparently, this version of ScummVM needs libFLAC.so, which is not part of the archive.
libFLAC.so can be found as part of LibPak: http://www.bebits.com/app/3322

Maybe this could be added to the archive as well?

0.8
 By g400 - Posted on November 9, 2005 - 06:56:47   (#18256)
 Current version when comment was posted: 0.7.1
don't want to bug anyone, but i'd be really glad to see the new 0.8 version compiled for beos soon....

b.

Now it's allright
 By liilliil - Posted on August 16, 2004 - 19:12:24   (#13885)
 Current version when comment was posted: 0.6.1b
Well, i'm not make OGG-encoding by myself, but got package for ScummVM from eMule. After renaming from 'Track1.ogg' to 'track1.ogg' (changing case for 1st letter) everything talks & plays allright.

Lot of thanks

Re: Still cannot play OGG soundtrack.
 By pafcu - Posted on August 16, 2004 - 15:42:57   (#13883)
 Current version when comment was posted: 0.6.1b
That's odd. The Monkey Island I soundtrack plays just fine in OGG format on my machine.
Are you certain that you have used the correct setting (oggenc -q 5 trackN.wav) when you encoded the files?
The problem might also be some missing library file which I have forgotten to include in the package. Try installing the latest LibPak (http://www.bebits.com/app/3322) to see if that fixes your problems. If it does, please let me know so I can figure out which file is missing.

Still cannot play OGG soundtrack.
 By liilliil - Posted on August 16, 2004 - 14:45:08   (#13882)
 Current version when comment was posted: 0.6.1b
Still cannot play OGG soundtrack for loom (cd version).
In windows port all ok.

Good Work. See the Wiki GamingOnOSBOS
 By mat_geek - Posted on March 18, 2004 - 20:18:45   (#11525)
 Current version when comment was posted: 0.6.0
It works and it plays one of my favourite games which is now free.

http://wiki.bebits.com/editpage/GamingOnOSBOS

Re: Sluggish sound
 By pafcu - Posted on November 11, 2003 - 14:33:57   (#9598)
 Current version when comment was posted: 0.5.1
Are you using CD audio or have you compressed the music to MP3 or Vorbis? Or are the sound effects also sluggish? I have personally played Monkey 1 without any problems on my machine, so I doubt it's a problem with ScummVM itself. If you have compressed the audio, check that you have used the correct settings(they're in the readme).

Sluggish sound
 By Mahmoud - Posted on November 11, 2003 - 14:18:58   (#9597)
 Current version when comment was posted: 0.5.1
I'm getting sluggish audio with Loom & Monkey Island 1 (actually, that's all I tried!). I'm using the built-in AC97 chip with the auvia driver.

the icon
 By AlienSoldier - Posted on August 6, 2003 - 11:36:17   (#8446)
 Current version when comment was posted: 0.5.0
you forgot to use the scumm icon on the binany

Version 0.5.1 coming soon
 By pafcu - Posted on August 6, 2003 - 05:14:40   (#8444)
 Current version when comment was posted: 0.5.0
I didn't send this version to the scumm devs since version 0.5.1 is coming out in a few days.

As to why I didn't strip the binary: I forgot :-)

Why don't you...
 By Jack Burton - Posted on August 6, 2003 - 02:34:29   (#8443)
 Current version when comment was posted: 0.5.0
...send the download link to the scummvm developers, so they put the BeOS binary on their download page ?

Size
 By Soulbender - Posted on August 5, 2003 - 20:51:37   (#8440)
 Current version when comment was posted: 0.5.0
How about strip'ing the scummvm executable? It's ~11mb "unstripped" and only 2mb when stripped.

Another solution to the cursor problem
 By pafcu - Posted on June 2, 2003 - 13:05:16   (#7541)
 Current version when comment was posted: 0.4.1
I forgot to mention that if you don't want to disable the joysticks you can also just press the arrow keys on your keyboard and the cursor should stop drifting.

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